Activate Method
Activate a Window
Syntax:
<WindowName>.Activate
ACTIVATE WINDOW <WindowName1> ... [,<WindowNameN> ]
When you specify multiple windows, the maximun initially visible modal window count is 1. If you specify more than one modal windows you must use NOSHOW style to activate as not initially visible.
Append Method
Add a record to a data-bound Grid control.
Syntax:
<WindowName>.<ControlName>.Append
AddColumn Method
Add a New Column To a Grid Control
Syntax:
<ParentWindowName>.<ControlName>. AddColumn ( [ nColIndex ] , [ cCaption ] , [ nWidth ] , [ nJustify ] )
When this command \/ method is used all items in grid (if any) will be lost.
AddControl Method
Adds a control to a Tab control page
Syntax:
<WindowName>.<ControlName>.AddControl ( ControlName , nPagenumber , nRow , nCol )
AddItem Method
Adds a New Item To a ListBox, COmboBox Or Grid
Syntax:
<ParentWindowName>.<ControlName>.AddItem (<cItem> | <acItem> )
<Item> type must be character for lists and combos, and array for grids (in this case, the array lenght, must be equal to column count)
AddPage Method
Adds a new page to a Tab control
Syntax:
<WindowName>.<ControlName>.AddPage ( nPageNumber , cCaption [ , cImageName ] )
Capture Method
Capture a Window As a Bitmap File And Save It
Syntax:
<WindowName>.Capture [ ( cFileName , nRow , nCol , nWidth , nHeight ) ]
Center Method
Center a Window
Syntax:
<WindowName>.CENTER
CENTER WINDOW <FormName> DESKTOP
CENTER WINDOW <FormName> IN <FormName2>
ClearBuffer Method
Empty the record buffer in a Grid control undoing all non-saved changes since the last call to 'Save' method.
Syntax:
Buffered <lValue>
Close Method
Closes a File In An AnimateBox Or a Player Control
Syntax:
<ParentWindowName>.<ControlName>.Close
Delete Method
Marks for deletion selected record in a data-bound Grid control.
Syntax:
<WindowName>.<ControlName>.Delete
DeleteColumn Method
Deletes a Column From a Grid Control
Syntax:
<ParentWindowName>.<ControlName>. DeleteColumn ( <nColIndex>)
When this command \/ method is used all items in grid (if any) will be lost.
DeleteItem Method
Deletes An Item From a ListBox, ComboBox Or Grid
Syntax:
<ParentWindowName>.<ControlName>. DeleteItem ( <nItemNumber>)
DeletePage Method
Deletes a page from a Tab control
Syntax:
<WindowName>.<Controlname>.DeletePage ( nPageNumber )
Eject Method
Ejects The Medium For a Player Control
Syntax:
<WindowName>.<ControlName>.Eject
Hide Method
Hide a GUI Object
Syntax:
<WindowName>.<ControlName>.Hide
<WindowName>.Hide
Maximize Method
Maximize a Window
Syntax:
<WindowName>.Maximize
Minimize Method
Minimize a Window
Syntax:
<WindowName>.Minimize
Open Method
Opens a File On An AnimateBox Or Player Control
Syntax:
<WindowName>.<ControlName>.Open(cFileName)
Pause Method
Pauses Execution On a Player Control
Syntax:
<WindowName>.<ControlName>.Pause
Play Method
Start Playing on AnimateBox And Player Control*
Syntax:
<WindowName>.<ControlName>.Play
PlayReverse Method
Start Reverse Playing Content in a Player Control
Syntax:
<WindowName>.<ControlName>.PlayReverse
Print Method
Print The Content Of a Window
Syntax:
<WindowName>.Print [ ( lPreview , ldialog , nRow , nCol , nWidth , nHeight ) ]
Recall Method
Recalls a current selected record in a data-bound Grid control.
Syntax:
<WindowName>.<ControlName>.Recall
Refresh Method
Refresh Content For a Data-Bound Control
Syntax:
<WindowName>.<ControlName>.Refresh
Data-bound Grid supports an optional logical parameter. When set to .t., the selected logical records is preserved.
Release Method
Release GUI Objects From Memory
Syntax:
<WindowName>.Release
<WindowName>.<ControlName>.Release
If ALL \/ MAIN clause is used (or main window is specified) all active windows are released and the program is terminated.
Resume Method
Resumes Playing In a Player Control
Syntax:
<WindowName>.<ControlName>.Resume
Restore Method
Restore a Window
Syntax:
<WindowName>.Restore
Save Method
Saves The Content Of a Data-Bound Control
Syntax:
<WindowName>.<ControlName>.Save
Seek Method
Change Playing Position In An AnimateBox Control
Syntax:
<WindowName>.<ControlName>.Seek
SetFocus Method
Gives The Focus a Control Or a Window
Syntax:
<ParentWindowName>.<ControlName>. SetFocus
<WindowName>.SetFocus
Show Method
Show a GUI Object
Syntax:
<WindowName>. [<ControlName>].Show
Stop Method
Stop Execution On AnimateBox And Player Controls
Syntax:
<WindowName>.<ControlName>.Stop